Thursday, 13 December 2012

Week12&13-Towards Expression3 (Final)

Here is the final of my directed project.



I redo all the stop motion parts (that is the character animation), import them into aftereffects to make the color keying and color correction. When animating, I used natural light instead, and it worked a lot better. Color keying went not as bad as I thought; some darker shadows were still keyed out, which will be something to improve the next time I use this method. However, my camera is still not really stable, so the animation is a bit shaky.

After color keying, I drew the background and props in photoshop and set up the stage in aftereffects. Animating in aftereffects took a bit longer than I thought because each step is still irregular which I spent a lot of time fixing it and adjusting the speed.

Sound design is something I am not good at. It caused me most of the problem, but I tried my best not to simply take a piece of music.

I like the flatness of this animation, and the sound works better than I imagined (at least better than what I did before). I hope the next time I will be able to work on some facial expressions because I didn't do too much in the short.

Week11-Towards Expression2

The fox puppet failed. It is too stiff to animate smoothly, and its legs cannot support the weight of the puppet. It won't balance even if I add a long tail to support it.

I am still working with plasticine. Instead of making a 3D puppet, I made it 2 and 1/2D to lessen the unnecessary weight. A supporting wire stand was made to hold up the puppet. This stand not only support the weight, it can actually been attached to the puppet; therefore, if I am only animating the feet, I won't accidentally move the body parts.


This is my first test for the project. I tried to make the character (a sheep) walk across the screen. It was a disaster at first because I often forgot which leg is right and which is left. After the first step, I attached the leg one in the front and one at the back to distinguish them. 


The second test I put the character in the center of the screen, not making it to go across the screen. I forgot to reset the focus, but this way of animating saves a lot of time.


Improvement needed: - The overall animation is still to fast. I surely need more in-betweens. 
- The camera is not stable enough.
- The light caused too much reflection, cannot key out green color properly.
- The walk cycle is not regular.
- Upper body (arms) has limited movement.